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"Forest's Heart"

 Unity Tower Defense Game

My position : Game Designer / Voxel Artist

"Forest's Heart" is a FPS/Tower Defense genre Video Game in which the player plays as the Forest's Guardian, he must first build towers from a isometric view, to ensure that the waves of enemies won't reach the Mother Tree (Base).

Then he can, before the start of the wave, or must teleport down into a FPS view, and travel around the map, especially to change the element of his towers.

The original game mechanic here are the different elements.

There are 3 different elements : Fire, Water, Grass ; and each is weakened by the next.
Each type of enemy has a set element, and the Player can, before or during each wave, change by shooting at one of his towers its element, and so he must adapt each wave depending on the incoming enemies, even during the wave itself sometimes.

This game was conceived by two Game Designers (including me) in a week and a half with Unity.
It was the first project of 2nd year (5th in total).

Check out some Gameplay on the right or here :

https://www.youtube.com/watch?v=ijS7c7xkzLA&t=128s

Try out the game! :

https://storminounet.itch.io/forests-heart

ECKHART Storm

Unity Game Developer

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